![]() Stagger is the Brewmaster’s main damage resistance mechanics. If you use this ability on an enemy that attacks you in the Melee zone, a throwback effect could be activated. It’s a channel spell that demands 20 Energy for activation, and 20 more Energy for each second of it being kept on the target to maintain the ability. Using Keg Smash reduces the restoring time for all your Brews by 4 secs.Ĭrackling Jade Lightning is an ability that allows you to deal minor damage from a long range. It also slows all the hit targets by 20% for 15 secs. Keg Smash, for 40 Energy, deals major physical damage to the selected target as well as all the targets within the 8-m radius. Azerite trait Boiling brew makes your Breath of fire deal an additional damage over its duration and has a chance to summon a Healing sphere each time it deals damage.If the target has the Keg Smash or Special Delivery debuff on it, they get a Fire DoT for 12 secs and puts a debuff dealing reduced damage by 5% to you from all burnt enemies. For each enemy hit you receive a charge of Elusive Brawler. If used, this ability reduces the restoring time for your Brews by 1 sec.īreath of Fire deals Fire damage to all the enemies in front of you. Tiger Palm, for 25 Energy, deals minor physical damage to your enemy. Azerite trait Staggering strikes reduces your stagger when Blackout strike is used.Azerite trait Elusive footwork increases dealt damage and makes your critical Blackout strike to grant an additional stack of Elusive Brawler.Trait is a name for the ‘talents’ your artifact has.īlackout Strike deals physical damage to a target and generates a charge of Elusive Brawler. The developers started using this ability model in the Mists of Pandaria that’s why the term has become quite used by any class with a tank specialization. ![]() It demands certain abilities of short action but with short restoring time, as well. ![]() Mitigation (often used as Active Mitigation) stands for decreasing or softening the incoming damage. Range usually refers to a zone that is not a close-range one and is used, respectfully, in the titles of all classes and specs that do effective damage remotely. Melee is the close-range combat zone, also used in the titles of all the classes and specs that do effective damage in this zone. Can be often applied to bursts and various protective abilities. By default, it’ reflected to the left of the mini-map by its lower edge.ĭPS (Damage per Second) is a measure that reflects the damage done within one second.Ĭleave is an ability to damage secondary targets through damaging the main one with no (or minor) loss in the damage done to the main target.Ĭooldown (often CD) primarily refers to the ability recovery time. GCD (Global Cooldown) is the overall ability recovery time.ĭebuff stands for negative effect. Always reflected to the left of the mini-map, by its upper edge.īurst is an ability to do – in multiple ways – massive damage within a short period of time. ![]() It is also used to describe any ability of a Boss with the aforementioned effect.īuff stands for any positive effect. ![]() This command is usually used to act in a team/raid on several targets. (Area of Effect) is basically the area where this of that effect is actuated regardless of whether its damage or healing. The higher the aggro, the higher the chance to become the victim of your enemy’s attacks. Aggro (Aggravation) is used in the game to express the enemy’s wish to hit someone. ![]()
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